/**
 * 动作类型
 */
export enum actionType {
    None,
    Idle,
    Stand_to,
    Walk,
    Run,
    Dodge,
    Jump,
    Climb,
    Hurt,
    Die,
    Attack,
    Skill1,
    Skill2,
}

//战斗动作类型
export enum battle_actionType {
    None,
    red,
    green,
    blue
}